This is a remake of the original CNC Generals map "fortress avalanche" with six slots instead of eight and less money. It has a much better look than the ZeroHour version and isnt as gigantic. I made
The map all AoD fans have been waiting for! An Art of Defense version of Iraqhistan. This map contains a lot of scripting :D, three difficulties, cool sounds, an intro, three outros depending on how
This is a medium-sized 4-player (multiplayer and/or skirmish) map for Generals Zero Hour. It is based on the typical 4-player maps found in the game so there's nothing too special about it. Other
This is a 6-player (multiplayer and/or skirmish) map for Generals Zero Hour. The player starting positions are geared towards 3 vs 3 matches but other player combinations are feasible. Players
Well the basic idea is to have two humans on top, in the middle, playing against 6 bots around the outside. Even at 4 bots, just winning is a challenge. And.. on Contra 005, it\'s nearly impossible
The Last Stand (Pro Comp Stomp) is basically an attacking, then defending map but this map was designed with comp stomping in mind. The AI is the highlight of this map as it has free building that is
This is a shell map for ZeroHour only! It is a shellmap featuring china holding of a position in a city like area, this is like the original genrals map but twisted a little with new waypoints, more
This is a 2 player skirmish map for Zero Hour. It is not intended for multiplayer use. This map is intended mainly for mod and map.ini makers who want to adjust and perfect their new superweapons
This is a single player mission (modified from air force general's challenge map). You play as America against air force general in his challenge map. The map.ini gives your firebases anti-air