Well the basic idea is to have two humans on top, in the middle, playing against 6 bots around the outside. Even at 4 bots, just winning is a challenge. And.. on Contra 005, it\'s nearly impossible
The Last Stand (Pro Comp Stomp) is basically an attacking, then defending map but this map was designed with comp stomping in mind. The AI is the highlight of this map as it has free building that is
Here\'s an 8 player map built for 2v6. You could play it 2v2 as well. It is set in a somewhat grassy landscape with water-limited access to the southern two players. The map is generally flat,
Here\'s an interesting concept for a map. It takes close bases, and makes they more inaccessible to eachother than is normal. You can try to mass units against your enemy, but it takes a more
This map is made for stomping bots. It\'s a two vs. 6 style where the top team have a huge advantage with supplies, tech, ect. I don\'t really know how to texture, but this is skirmish ready and bots
Here's an eight player map in which it appears to be darkish and rainy. It is laid out like Twilight Flame, at least in the start positions. The map appears as if it could use a bit more terrain
This is a remake of Twilight Flame with 2 supply\'s and 4 oils on each side. Also there is a repair bay above each sides oils and 2 Emperor Overlords to take. The intrance to the botom part of the
A team based 8-player map with a big city separating the two sides. The city\'s streets are very narrow, so it is a very bad idea to be the Chinese Tank General. Infantry rule this map. AI can\'t
A sand/grass bermuda triangle map for 4vs4 battles with most goodies situated in the middle The map has 2 boss war factories and 2 boss dozers that can be captured This battle will take place in a