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m1-palinka


HL-HEV
hl-hev


Yellowzone Crossing

Добавил: The DSystem
2009-07-21 22:07:00
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100% * General looks and feel * Playability Each player starts of with a small/medium size green and blue field that grows in patches. There are also 3 green fields to expand to, to boost income! So now you will ask why expand? Well there is plenty of additional income throughout the map in the form of spikes and silos, so ultimately if dont explore you will find yourself searching for money very quickly and this will cost you the game. There is also garrisons at key points for you to defend or arrass your opponent/s, guard towers will play a big role since their health is bit higher than normal! As stated before the aim was to get the map extremely playable, but to go allong with that is the look and feel that is very much up to par with the yellowzone feel and conditions! Yellowzone and redzone ground effects are used to add life to the map. The map is surrounded by tiberium chasms, trees, bushes, rocks, white fog and freaky sounds rounds of the map! This map is for has been addapted for normal skirmish play with all ai's working. NOTE: This map is only for Kanes Wrath! AUTHOR Chuck888 / Roelf Rossouw
This is a 4 player skirmish map set in yellowzone condintions. The map was originally designed for the final in a office tournament at my company! The biggest challenge was to get: * Balance
File Name:
yellowzone_crossing.zip
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601.14 KB
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