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Calli Cliffs

Добавил: The DSystem
2008-02-03 23:02:00
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of the map and they basically have only one way choke path to get to the enemy's base.The starting green fields near the player spawn points are really big, have lots of tiberium, maybe too much and don't force you to go secure the blue field in the middle of the map.The map is somewhat small - 150 x 250 size and there´s just enough build space, though it can feel bit claustrophobic sometimes.The map isn't symmetrical, which I appreciate, but there are some issues that can effect the game - player at the south position has a harder access to his green field, but his harvesters don't need to travel through a choke path to get to the blue field, like the north players does.The upper starting position has also one disadvantage - you cannot access the enemy's tib. spike (there are two), you must go around it, because the terrain is impassable at that location, same goes for the bunkers, which slow the game down in my opinion.The map is quite easy to turtle, due to the easy - to - block base entrances and with no need to look after the blue field.I found it very hard to go for a rush. Otherwise this map has nice textures and terrain design.Theres a lake on the right side of the map, with nice coast effects, although the author could use a little more variation on the cliff textures, as there's only one for that in the entire map + could put some better dirt around the roads. My overall score is 7.8/10.
Calli Cliffs is a two player map for C&C : Tiberium wars, that has got some interesting, good level of detail , but doesn't have such an interesting gameplay.Players start in the south/north parts
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