This is a very nice map with good textures and the layout of everything on the map, The base in the center is very crucial to having in this match if you want to have at better chance a winning. I
This is a remake of the 2-player TD map for Generals. Uses the same heightmap of the original C&C Generals TD design, scaled up to suit CnC3's larger units and structures. Tiberium fields and
The Rift is a three player map that contains high cliffs, small valleys, and fantastic detail. The rift has these giant cliffs that make everything on them look small. They are detailed very well and
Twilight Flame, we all loved it when it was made for Zero Hour, now it is ported (once again) to CnC 3! This eight player map is just like it\'s counterpart from Zero Hour, barren and huge. This
Stunning, simply stunning are words that can describe Planet Scrin. This map of the Scrin\'s home world looks just like it would be, a lot of purples and greens. Each player gets a Scrin wall and
Lake Tiberium is a four player map that has an interesting and unique layout. The player starts out with two small patches of blue and green tiberium next to their base. There is a city in the middle
This is a detailed 4-player map set in a Yellow Zone. It was designed for 2v2 East vs West team games, and features a coastal tropical setting, some buildings to garrison, and plenty of Tiberium for
Here\'s a medium, blue zone, hilly, two player map. It has a Green Tiberium patch to start with and then two to expand which are in the other two corners. There is one Blue Tiberium patch in the
This map is a huge, chokepoint, four player, top vs. bottom, blue zone map. The players are in the corners with two green tiberium patches to start with. There are four more small Blue patches
This map is a four player, blue zone, Non-symmetric, hilly map. The start spots are in corners, and start with a Green tiberium field. There are some pockets of Tiberium around the map, and plenty