README Updated to vanilla v153 – Warlords v104 Rhye's and Fall of Civilization is the sequel to Rhye's of Civilization - the fastest loading mod one of the most popular modpacks for Civilization III, with more than 25'000 downloads. Rhye’s and Fa
Specialist Stacker Mod v0.8 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod "stacks" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It als
Favorite Religion v0.2 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader's state religion. This
Age of Discovery! 1492 - 1792 by Dale Kent Version 1.12 - November 2006 (Melbourne eGames & Entertainment Expo edition - EGE edition) The date is 1492 and Spanish explorer Christopher Columbus has just discovered Cuba. The Hundred Years w
European Middle Ages Mod Resurrection Version 0.4 By Head Serf, Craig_Sutter, and Drtad The European Middle Ages team proudly presents our mod focusing on the European Middle Ages, from approximately 500 to 1500 AD. Most aspects of the game have
Influence Driven War v1.1 By: Moctezuma Installation Unzip these files into the "Mods" folder. Version history 1.0 First version. 1.1 compatible with Warlords v2.08 pillage influence unit experience multiplier fort capture multi
Do the following to fix a bug found in the french civilization. Copy the CIV4UnitInfos and place it here: mods-ww2mod-assets-xml-units Copy the CIV4CivilizationInfos and place it here: mods-ww2mod-assets-xml-civilizations Replace the old CIV4UnitI
This is a WW2 modification, including almost all the european nations involved in this war. The nations are: THIRD REICH FINLAND ITALY JAPAN GREECE CHINA FRANCE VICHY FRANCE FREE FRANCE GREAT BRITAIN SPAIN TURKEY POLAND YUGOSLAVIA U
Installation Instructions 1. Download the zip file to your Mods folder. 2. Extract all to the Mods folder. 3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder. 4. The address of the assets folder should look like this: