SpyMod 0.4 for Cvililzation 4 (1.52) by Seby This Mod add a "steal a tech" button to the spy-unit. With this new action, a spy can steal a technology in an ennemy city. - cost: 150 (constant) - failure rate: 37% (constant) - research points g
Civilopedia Index Version 0.55 (2/20/05) The primary purpose of this mod component is to add an index page to the Civilopedia, which contains all entries from each category (cross-linked, of course). The index page is also smart enough to appropri
Manual The program is growing more complex with every release, so I figure it would be useful to have a manual of sorts around. Currently this means you can find the color legend and a short instruction o
UPDATE to 1.0 I have made a small tool for quickly choose which mod you want to play without the need to manually go into you ini file and change it. It might behave strangely on some machines, I have tested it on English Windows XP operating s
I decided to put the mongols in mongolia and not closer to Samarkand in near the caspian for balance reasons, otherwise it would be only the chinese and japanese in northern asia. also this is more historically accurate. I am thinking of placing barb
The War of Ascension(twoa) ALPHA v 0.1 Fantasy Mod for Civilization IV DESCRIPTION This fantasy mod for Civ4 is based on a strategy game ive beed wanting to make for a long time, and finally civ4 seems to have given me the power to do so w
This mod replaces all of the religions in the game with made up, but hopefully realistic seeming, religions. For an explanation of why I would do this, you can take a look at the companion mod to this, Alt City Names. All of the missionaries, buildin
So, there's my first mod. It makes some major changes to religion: Reform and conversion - plus Saarland v 0.95 BETA -includes: -Inquisitor Mod by Mylon -Inquisitor: builds an inquisior which can remove religions from a city. (ISSUE*) -Set