Ever get tired off running out of great person names in the later era of your games? This mod will take care of that problem by using the updated version of the Random Unit Names and automatically
[quote]Whew, this is one of my biggest projects to date, and it\'s still not done. Nevertheless I decided I\'ll post the first four units. These are based on Imperial Guard units from Warhammer
The Military Bases Mod contains three new buildings allowing for the training of land, sea and air units. Besides the three new buildings there is one mean new unit the drill sergeant that depending
[quote]Hi there, GarretSidzaka here. This \'Lava\' folder should be unzipped to \'Mods\'. the map I\'ve included has the terrain already implemented and should be playable. The glowing
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this mod
Here comes the final update. I´ve spend dozens of test-games and tried to rebalance the Civilizations. The map is fully compatible to 1.52 and 1.61. In addition to the Balancing I placed every
Whenever a great person, such as a great artist or prophet is born in any of YOUR cities, a window will popup, showing you a picture and a quote from the great person.
The GP trickle mod randomly determines the primary trait for leaders in the game and will use the primary trait to positively influence the type of great person that is generated in the leader\'s
[quote]The Halberd is made by Mr. White, Rabbit. The Helm is a reskinned model from Morrowind. I think Bethesda don\'t like this so it will be my last model with morrowind mesh.[/quote]