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Synterra

Добавил: The DSystem
2006-05-01 00:05:00
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city on a hill. This way it is more difficult to achieve an early advantage through conquest. Also I activated the "Aggressive AI"-Option. If you dislike this option, you can deactivate it, by choosing custom scenario in your main menu and deselect the checkbox. I renamed every barbarian city. Now they are not named after the people who life there, but after a real city, which was located in that area or which is still there (i.e. "Inca" changed to "Cusco"). Finally I made some small changes to the map itself. Changelog: Removed one jungle W of Jing Placed fish SE of Jing Removed pig SE of Athina Removed forest E of Berlin Placed fish N of Berlin Placed fish E of Madrid Placed river W of London (St. George´s Channel) Placed fish NW of London Changed the icemass in the arctic ocean Replaced coast in the Baffin Bay with ocean Renamed barbarian cities Placed every city on a hill I hope, everybody is happy. Of course there are still differences between the Civs. Some have an easier life than others, but the differences are smaller than before. At last I want to remember of the four main ideas of this map: crowded, tiny, realistic and terra-style-map. That's the reason, why Europe is so small and why there are no American civs.
Here comes the final update. I´ve spend dozens of test-games and tried to rebalance the Civilizations. The map is fully compatible to 1.52 and 1.61. In addition to the Balancing I placed every
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