A new civilization, this time it\'s The Netherlands. [quote]Civilization: Name: The Netherlands Techs: Fishing, Mining Leaders: Willem van Oranje Unique Unit: Swiss Mercenary (Remember this
There are several ways to build your small kingdom into a mighty European empire. You may raise massive armies to crush your foes, which is pretty standard. Or, you may play as the British and try
[quote]This is my first scenario, it's about Medieval Europe the situation at 1092AD. I made this scenario using European Empires 3 mod.[/quote] A required mod in order to use this one:
Here is a newer version of WWI Scenario and it's highly recommended. This scenario begins in August of 1914 with the opening shots firing and the outcome of the struggle very much in doubt. Can
Here is a cool addon for Sevo Mod 3.0 a tech leak mod. [quote]The mod causes "tech leak" to occur over city trade routes. Basically, for each trade route a player has, there is a small leak of
A World War 2 Scenario. [quote]Situation - Europe Germans have just captured Poland and they are going to invade France now. French armies are defending mauginot\'s line and it\'s easy for
This is a recommended patch for Sevo Mod 3.0 Sevo Mod 3.0: http://civilization4.filefront.com/file/;65988 Change Log: [quote]Patch A - C -Fixes several more problems with the Plot List
A massive and highly recommended modpack. This mod includes 23 new civilizations, 37 new leaderheads which are totally animated, 11 new world wonders, 5 unit wonders, many new units. Some of
The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want. So for instance if they want to use the enhanced foreign advisor
The Improvements Outside Borders mod adds a new tag in the CIV4TerrainSchema.xml, , that lets mod makers indicate if a particular plot improvement can be built by a worker outside of a