This mod basically enables barbarian unis to be spawned in oceans more realisticly. When examining the SDK code it turns out that the feature way already available but was not taken advantage of
A Warlords variant of the Pirates Mod by TheLopez. [quote]This mod basically enables barbarian unis to be spawned in oceans more realisticly. When examining the SDK code it turns out that the
This project is aiming to improve player\'s gaming experience of Civilization IV game, the most popular PC game for civilization building simulation by Firaxis Games. Our objectives are improving
It is 3060 BC. Nassun, a 15 year old former resident of Nassasana, has vowed to start his own Empire away from his homeland after two years of recruitment. This has enraged the leader of the
This mod "stacks" the specialized citizens, super specialized citizens and angry citizens instead of displaying them side-by-side. It also makes use of the space to the left of the specialized
This mod is a must get, absolutely awesome! [quote]Like the name suggests, the central theme to Rhye’s and Fall of Civilization is the simulation of historical civilizations’ roller coaster ride
Since the introduction of Civ4 one of the things that has always baffled me is the intentional nerfing of Barbarians. Well this tradition was continued through the Warlords expansion by not
This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for instance if a water animal should trawl through
[quote]This is a simple mod that makes the AI far less likely to go to war with civs far away from it. It also greatly increases the diplomatic penalty for having close boarders (so the AI is more
A new civilization for your Civ 4, Atlantis. Some stats of the civ: [quote]Leader: Atlas [spiritual expansive] UU:Atlantean Galley [+2 extra attack] Flag:Lambda Colour: Darkblue[/quote]