And here\'s the second version of one of my favorite realism mods, the recently debuted 45th Infantry Division Weapons Mod by Captain Piller. I like this one so much because it delves into the
Here's an excellent new realism-inspired weapons mod by Captain Piller, originally for his 45ID clan I'd imagine (judging by the name of the mod). This thing has got some classic changes we've seen
Here's a nice little mod for use primarily by the vendors of game centers, net cafes, etc. The mod removes the button in the multi-player menu that allows players to view the CD key of the game, so
Here\'s the next version of Pvt_Parts1001\'s SMG Madness Mod, which makes the game into automatic-weapon-wielders\' heaven by removing the rifles. :) And as always, this release has some important
Here\'s a \"first attempt\" for a weapons mod by a developer known as Unbeknown (wha...? known as Unbeknown? :P ). This mod simply makes all the rifles \'equal\' in damage capabilities, so now the
Here\'s another \"first mod\" for today by a different author, voolma, that changes all the CoD2 Allies to Germans and vice versa to really flip the game around. :) We\'ve seen a few mods like this
Now I\'ve only played a little of Brothers in Arms (namely the demos :P ), but I know for sure that the experience was pretty intense. One might attribute that to the gameplay, but I believe a lot
Here's a cool new sound mod from Sean Miller, which features the weapon and character foley sounds from Return to Castle Wolfenstein. And hey, at this small file size, you couldn't possibly resist
Here\'s the latest release of Lt.Speirs\' huge Realism Mod, now larger and with more content than ever before (some 250 megs worth). :) In case you didn\'t know, this mod is for CoD2 single-player,
Here's the third release of the CoD2 multi-player mod by Pvt_Parts1001 that encourages the use of automatic weapons by disabling the rifles in the game. This is a novel idea for server admins who