It's hard to give really in-depth descriptions of sound mods because usually it's a very linear process: 1) listen to new sounds in the game, 2) offer opinion on how they sound and perhaps a factual
As my colleague Nightmare described it in his review of the first version of this mod, \"interesting\" is the word that comes to my mind. It seems as though the mod simply changes some things the
Here\'s a fun new mod from Monosgeri that\'s similar to the last Thompson mod he produced. This is because all players will be forced to use the Webley revolver, which has been made to look and
Monosgeri has got another new CoD2 weapons mod for us, this one a little less drastic than the first. However, if I\'m understanding this correctly, it still has quite an effect on gameplay because
We often get submissions here at CoDFiles that have inaccurate or narrow titles that don't fully cover the scope of the actual mod. This is the case here! :P This "Rifles Only" mod actually does
[b][u]WARNING[/u]: The following mod contains extreme amounts of blood and gore and is not recommended for players under 18 years of age.[/b] Here's another overly done, disgustingly gory,
Here\'s a quick and simple mod by Ferry but a fun one at that, especially for those who enjoy the Brothers in Arms games. Why? Because it basically ports the BIA fullscreen blood splatters into
Here is an interesting mod with an interesting spin to the game. This mod will change the way you can play SD as it disables the plant/defuse sound, takes off the red dots (enemies firing) on the
Here's the second patch for the recently released [file="68970"][b]WCP CoD2 Reality[/b][/file] single-player realism mod. This one includes V1 of the fixes, so don't bother picking up that one
I think we\'ve had VIP gametypes for the other CoD games before, but here\'s one for Call of Duty 2 now by La Truffe. The idea is fairly simple; it\'s a bit like Behind Enemy Lines, I suppose, but