spawn points will make this an intense SD level, once players become familiar with the layout there are several ways to approach each bombsite as well as a couple of chokepoints. I didn\'t want to clutter up the map too much so a minimal amount of props were used, both to keep lines through the map relatively open and also to keep FPS high if it is used in a competition environment. The map supports all gametypes as well and I\'m sure you will enjoy playing this map under any gametype, especially S&D and CTF. Enjoy, and if you like it let me know on xfire (details below)
After making Highside i wanted to turn my attention to something smaller, and here is the result. My main aim was to create a competitive S&D level. I feel that the placement of the bombsites and
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