properties as a photon torpedo, and 600 damage. (I think the stock's were 500 and 550). The good news is, if you don't want to replace your stock torpedo, simply rename the py in scripts/tactical/projectiles before you install it. All the sounds and textures have unique names, which also means if you don't like it, just grab the old PhotonTorpedo.py from the SDK and replace that file and you have your original torpedo back. On BCN, you can find a thead that is a walk through on how to change torpedo's using the model property editor, made by myself, that I posted earlier this week. You may find it usefull if you've never added a new torpedo. (You wont need this if you don't change the file name) http://dynamic3.gamespy.com/~bridgecommander/vbforums/showthread.php?s=&threadid=8693
Want a more interesting torpedo? This torpedo will replace the stock one with a nice, bright orange one. Now it doesn't nessecarily look federation, but it does look futuristic. It has the same
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