Map fixes: - Kursk = Fixed invisible rock settings - Baxe = removed arty all together - Stalingrad = Train cars around center flag were lowered to prevent expack explosion going through the train car. - Island Warfe = Upgraded Infantry setting
Fix for ATAT CTD bug - Removes passenger positions. Adds spawn point next to ATAT. Converts GC_Tanaab to a dog fighting map. Ties launch from Deathstar and Rebels spawn in space.
Galactic Conquest Release 5: ----------------------------------- NEW VEHICLES: ---------------------- -BWing *Space Rockets do heavy damage to Capital Ships but have very short range. *Ion cannons fire for the first fraction of overheat and do
This is a SP/COOP mod for GC based on the mod GCX which was an attempt to add bot support to GC. It wasn't great but not bad either. I looked at what GCX had done and went a bit further. I made some dramatic tweaks to just about all of the object fil
***INSTALLATION*** Unzip the file with WinRAR. Copy the folder "CivilWarMod" to [your bf1942 directory]/mods. Load the game up in regular mode and switch to "Battlefield: 1861" from the "Custom Game" menu. ***GAMEPLAY*** This is a different mo
Ok first of all thanks to all who downloaded the first release of Battlefield 1861. And a special thanks to all the server admins who decided to run the mod. Today I am releasing a small patch, version 0.11. This will fix the bug where singleplayer c
'Desert Combat eXtended' is a mod for a mod, believe it or not. The DCX team has released an update version to be compatible with the latest DC and BF1942 v1.6. There is a full v0.8 install and an additional v0.81 patch addressing some texture proble