The tides yet turn for another patch of Galactic Conquest! Through the past months the remaining GC Developers worked to patch specific bugs and even add new content to an already impressive R5 release. One main patch was directed towards the Besp
Fix for ATAT CTD bug - Removes passenger positions. Adds spawn point next to ATAT. Converts GC_Tanaab to a dog fighting map. Ties launch from Deathstar and Rebels spawn in space.
Galactic Conquest Release 5: ----------------------------------- NEW VEHICLES: ---------------------- -BWing *Space Rockets do heavy damage to Capital Ships but have very short range. *Ion cannons fire for the first fraction of overheat and do
This is a SP/COOP mod for GC based on the mod GCX which was an attempt to add bot support to GC. It wasn't great but not bad either. I looked at what GCX had done and went a bit further. I made some dramatic tweaks to just about all of the object fil
New GCX update available, check it out: GCX .42c includes: AI for three more maps - Dantooine, LOK, Beggars Canyon: Dantooine - Bots don't use the Imp tanks well, so replaced with ATSTs, but if you really want to play with them against bots, try
- AI added to several new GC vehicles and included in some BF42 conversion test maps. Removed third person seat from ATSTs - suspected AI problem. - Battle Axe - Rebel tanks vs ATST-V. - Battle of Miday - Start and fight for control of the island.
Note: 4.2 is a patch file, requires Release 4 full install, and should be used to overwrite your existing GCMOD folder. Clients need only run the installer, server managers need to copy the files into their GCMOD folder. PLEASE READ THE GC MANUAL
Note: 4.2 is a patch file, requires Release 4 full install, and should be used to overwrite your existing GCMOD folder. Clients need only run the installer, server managers need to copy the files into their GCMOD folder. PLEASE READ THE GC MANUAL