This is a full race mod that serves as a sort of compilation of mash1971's previous work, as well as some fine stuff from beyond. There are some really silly concepts in this one: [quote]the year
Pizza the Hutt claims that this is "nothing special". I tend to think that this version of the Centaur is quite special, and worth a look. A nicely detailed version of this model, good Borg textures,
Dan1025 has done it again. Some of the most awesome modding work I've seen in the past little while has come our way over the past few days, and I'm quite pleased to be able to bring his Sartan class
This isn't a mod, but a tutorial in PDF format, on how to add or modify game objects located in the single-player campaign. While this is a fairly simple process (just replace one set of files with
Terra_Inc brings us another set of great weapons: this time, the focus is on the single greatest threat to stock game balance: the ultritium burst. [quote]I always wondered what would have
CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth. [quote]I've used the FahreS method for 3D Borg textures once or twice, but to be honest, I
It's not every day we get full race mods. I've always liked full race mods far better than total conversions. They're easier to put into a personal build and they're often a lot more fun to work
This version of the Corinthian class by apoclaydon is nice to see. An interesting design, this experimental vessel is based on Borg technology, and has quite a few neat aspects to its design. The
Dan1025 has done it again. The Rasilak class was a rather puny, hopeless little Cardassian vessel in stock game. Dan's rebuilt it and given it new reason to be worth our attention (other than to blow
This vessel is apparently intended for the takeover of donuts in-game. In theory you should be able to use it to take over other vessels as well. It's a basic design, with simple textures. Cutesy