Hi, Not much to say but if you wish to use this elsewhere (eg. uploading to another website or copying onto tutorial sites) I ask you drop me an e-mail, no need to wait for a reply, saying where it\'s going. There are some examples that are free for anyone to use and upload.
This formula lets you calculate how the AI will react to your ships. It encompasses a number of factors, from the amount of damage produced by the weapons to the bonuses afforded it by the special
I use the graphics software GIMP, and I've toiled for some time trying to find out how to make lighmaps in it, as all other tutorials don't work on the program. I didn't want other people to waste
In this tutorial, Fireball teaches how he makes the panelling/aztec for a starship and how to do some general texturing. [quote] I figured while making a ship I could document what I did so I
Here is a guide written by Weldon, which should help you to fix common issues with Armada 2 on Vista. You can also apply the included tips on any other game. :) [b]- TParis[/b]
Helpful tutorial on the uses of sprites and how to include them on models. This features both how to make new sprites, and how to enhance new models with them. Worth a look. :cool:
This isn't a mod, but a tutorial in PDF format, on how to add or modify game objects located in the single-player campaign. While this is a fairly simple process (just replace one set of files with
CanadianBorg came up with a new tutorial using his method for lightmapping, Borg texturing and so forth. [quote]I've used the FahreS method for 3D Borg textures once or twice, but to be honest, I
Following several questions recently Gavin has helpfully compiled the questions and the correct answers and sent them in for the tutorials section. To save time in downloading such a small file,
Before you wonder what the hell is wrong with the name, it\'s quite a long one... \"This is the Transparent Textures, LightMaps, 3D Borg Textures & Joint Rotation Tutorial.\" Hopefully that\'ll