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<JAM>
m1-palinka


HL-HEV
hl-hev


The Rocket Jumper

Добавил: The DSystem
2016-04-09 15:24:07
112 views
  • The Rocket Jumper Skin screenshot
  • The Rocket Jumper Skin screenshot
  • The Rocket Jumper Skin screenshot
  • The Rocket Jumper Skin screenshot

EDIT: WHITE PAINT AND SHIELD NOW LOOK NICER!

Another edit: apparently, when skins are updated, it resets the game field, so this ended up in the "Ace of Spades" game section (it's the first game alphabetically) so that's why it probably disappeared from the liberty launcher skins

THIS IS ON THE WORKSHOP! PLEASE VIEW AND RATE http://steamcommunity.com/sharedfiles/filedetails/?id=1474

This replaces the Liberty Launcher. WHY?

Actually, there IS a reason. The Liberty Launcher was one of my last choices, but I had to go with it, because I couldn't use the other launchers.

1.Rocket Jumper - because it currently uses the same model as the normal Rocket launcher, I can't make it replace the Rocket Jumper without making it replace the Rocket Launcher also

2.Rocket Launcher - it still uses a view model, which also contains the soldier's arms and animations. I tried to make the viewmodel work, but eventually gave up after failed attempts.

3.Direct Hit- this was my VERY last choice- it doesn't seem to be very popular with many people.

4.Black Box - Interestingly, the black box actually uses a DIFFERENT reload animation since it's shorter, so when I tried making this a reskin for it, the Jumper's shield ended up clipping heavily upon reloading.

5.The Original - it's centered in the middle of the screen, and I didn't want it to be.

6.Cow Mangler - obviously, it reloads completely differently. Also it fires lasers, so it would be weird.

That's why it's a reskin for the Liberty Launcher.

FOR PEOPLE WHO THINK THE JUMPER'S CURRENT STATS SUCK: I've noticed many comments in the workshop that say that it's not that useful - using gunboats + a different launcher is better. Those comments are absolutely right. And so, I've decided to come up with some revisions to the stats to hopefully make it better:

AGAIN, THESE ARE REVISIONARY STATS THAT WILL HOPEFULLY MAKE THE ROCKET JUMPER MORE USEFUL, AND MAY OR MAY NOT BE IMPLEMENTED EVEN IF THIS MODEL MAKES IT INTO THE GAME:

+200% max primary ammo on wearer

+No self inflicted blast damage taken

+50% damage bonus on first rocket jump (read ALL attributes before commenting)

  • current damage bonus doubled on each rocket jump after the first IN A SINGLE CHAIN OF JUMPS (without touching the ground; touching ground sets damage to 0%)

0% base damage

+65% fire damage vulnerability WHILE ACTIVE

+65% explosive damage vulnerability WHILE ACTIVE

+65% bullet damage vulnerability WHILE ACTIVE

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