| Добавил: The DSystem 2017-02-03 19:58:18 96 views Just something I put together quickly.
I provided default recolors as 9-16 with full UI.
This should work with any existing recolors for Lucina, but it's a tricky skin to deal with, whenever you TexIDFix, the Texture IDs on the mask break, this is how we will get around it:
1. Grab your recolor .nut of choice (or default), stick it with my .nud, and TexIDFix.
2. Open the .nud in Smash Forge, and set the IDs to the following (Open material editor by double clicking on polygon):
3. After saving the .nud, it should be good to go, but you probably want to add this to the exempt feature of the TexIDFix to not break it every time you IDFix.
It's annoying, but it's just how I made it work with recolors, I'll create a custom .nut to stop it being affected at a later date, as well as a metal.nud (which is also currently non-existant). I will also create a short haired Lucina likely when I fix some of these things later on, but I'm busy with other stuff atm.
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