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M16A4 & Mk.18 with Carry Handles - Version 1.2


M16A4 & Mk.18 with Carry Handles - Version 1.2

Добавил: The DSystem
2016-04-10 15:09:17
164 views
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot
  • M16A4 & Mk.18 with Carry Handles - Version 1.2 Skin screenshot

Are you not happy to fire your COLT weapon, missing its iconic carry handle? Do you feel rather undercut by using your supply points for other things and can only afford a whimsy flip-up sight? !! Fear not !! with this 'lil mod you can have standard iron sights and still look awesome. Who needs an optic sight? Get old school and aim at your enemies through the good 'ol carry handle.

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Okay, in all seriousness now, i was quite disapointed to have an M16 with out its iconic feature and so i took tigg's model and changed that.

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[b]Update 1.2[/b]

Sooooo, appearantly i was only half right. While there WAS a flip up hard-coded onto the world model of the M-16, it still put another sight underneath it, when you don't choose a optic sight. I removed the upper one now you can have the carry handle in world view too.

As an added bonus, if you choose an optic, the hard-coded flip up will be gone as well.

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[b]!!Be Warned!![/b] If you ask me to split the mod up because you're too lazy to do it on your own, you'll be refered as a tosser. Custom textures will work, even for sights because i still used the default ones.

Should you still have questions about textures or other the model itself, type #question# in front of your comment and i'll anwser it politely. Ignoring this will be replied with open hostility.

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