| Добавил: The DSystem 2017-03-08 02:32:05 262 views Original ReadMe
Model Name: Jesus
Created By: Marc "Pharaoh" Nuar
e-mail at: Pharaoh2000@hotmail.com
Technical info:
Poly count: 688 triangles
Skins: 256x256 for the body and head
64x64 chromed for the halo
Software used:
Photoshop 5.0.2 to make the skin
Milkshape 3D v1.0D for the modeling
MdlViewer v2.1 for preliminary viewing and testing
Half-Life, of course, for final checks
Notes:
With the end of the millenium coming up (well, actually the new milennium doesn't
start until 2001, but as Mulder told Scully, "Nobody likes a math nerd.")
and the distinct possiblity of armageddon, don't you think it's time for the
Second Coming of Christ?
Anyways, I decided to keep it in as good taste as possible (I mean, hey, I like
Jesus, he's a cool guy.) so He isn't bleeding, stripped naked, or wearing a
crown of thorns. He's here in his divine glory, fully man and fully God, in
Half-Life to get a few frags just like the rest of us. The robe took me forever
to get working. The valve standard skeletons and animations were definately
made for two separate legs, not to be attached at all by a long robe. The low
poly count of the robe parts was the only way I could get it to look like it's
flowing a little and not overlap itself when each leg bends into weird positions.
The feet are also well outside the skeleton's feet to keep the inner legs from
poking through the robe in a few animations.
Last but not least:
I'd like to give MUCH credit to Brian "EvilBastard" Collins who modeled the
Punisher, which I used as a scaling basis for Jesus. I can't for the life of
me get human proportions right, in drawing or modeling. I changed the model
more than enough for it to be called completely different, but once again I
thank the EvilBastard for his hard work which made the Second Coming possible.
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