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strelok´s mod final


strelok´s mod final

Добавил: The DSystem
2016-04-10 05:09:38
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  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot
  • strelok´s mod final Skin screenshot

Here is the latest version! http://doom3.gamebanana.com/skins/135776

This is intended to improve the game, without overdoing things and taking away the doom feeling.

link to the previous version and more details

At last, the final update for my mod, this version comes with a good deal of improvements, you don´t need to dl the old versions as this has it all improved, here I will list what´s new, and make sure you read what is in the previous release

Final:

. Re-balanced weapons and tweaked values

. Fixed grenade detonating on touching an enemy

. Improved pda descriptions for weapons and delta 2b specimens data

. Tweaked A.I

  • Most enemies move faster, they run
  • When hurt, most demons move out of the players line of fire frequently to avoid further damage
  • Most enemies might move erratically at times, making it harder to hit them
  • Leaping enemies like imps, leap frequently and further, and they can also jump to areas out of their path way to reach the players, as long as it is not too high up.
  • Cherubs can sometimes fly above other npcs when leaping to reach the player (needs open spaces)
  • Mancubus doesn't stop his plasma barrage when it starts if the player takes cover, keeping the pressure on (be very careful now)
  • Demons wander around once the player is dead
  • Commandos with cgun have less accuracy from afar just like the player, but their damage is very high, so you might die a lot if one gets too close
  • All that combined with the fact that your weapons deal less damage, the monsters have more health, and cause much more pain, only demons and commandos are very vulnerable to headshots.

. Casings finally fly to the right as they should

. New plasma shot sound

. Added stereo effect and new sounds for distant combat in mars city level

. Improved graphical effects

  • Dafama´s awesome new shaders for more realistic lighting and better effects on shiny surfaces.
  • Perfected bfg projectile effect, originally by phrozo
  • Improved impact for chaingun, plasma and chainsaw
  • Some weapons generate a heat distortion when the player fires
  • Ejected casings have a smoke trail when they come out of the gun
  • Fixed several projectiles from monsters not leaving marks on impact
  • Added impact effect for npc bullets

Among other changes

You can see the old list of updates in the previous release. This version includes some updates for ROE as well, I've coded a bat file for direct access.

If ya use this in addition to your own mod, let me know, and credit me and the authors listed, enjoy.

There might be more to update in the game, but I am done with doom 3 modding at the moment, it was fun while I was on it, but time consuming.

Video preview

If there is any problem with the file, like something missing or having errors, let me know as soon as possible

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