Добавил: The DSystem 2016-04-10 03:30:29 670 views Video
This is my latest pack for doom 3, here is what it contains:
-Damage dealt increases or decreases depending on the area of the body
-Different fleshwounds depending on the gun used
-Fixed blood splash so it doesn´t glow in the dark
-HD blood splatters
-Improved descriptions for some weapons and emails from delta2b in the pda (named hellknight, hulk since I didn´t think the scientists would name it hellknight right away)
-Increased health and damage of some monsters
-More realistic grenade
-Larger ejected shells for chaingun
-Ammo containers carry the ammount of ammo they should
-Replacing your armor vest with any other found gives you the maximun
-Plasma leaves burn marks on bodies
-Improved shaders
-Blood stained chainsaw
-Synthetic handle for pistol (not in the video)
-Better sounds unlike many other mods
-Enables player shadow and may disable the hud (can be re-enabled in the menu options btw)
*And the ones from before
-Decreased max ammo (ex: 8 grenades only)
-Shotgun shells are now loaded one by one
-Decreased damage for pistol, fists and flashlight
-Corpses can´t be gibbed by hand, flashlight hits, and low caliber guns (except env ragdolls)
-Added +1 recoil value for pistol, plasmagun and smg so you might miss at long distances
-Increased recoil, bullet speed, clip capacity and damage for chaingun
-Decreased recoil for shotgun
-Fists no longer leave bullet holes when hitting bodies
-Added light to all glowing projectiles
-Casings ejected from weapons stay for longer
-Decals stay for longer
-Glow effect from certain impacts fades slower, now improved
vid of the previous
It´s recommended to play in veteran
The next pack will include some more tweaks, and I´m trying to figure out how to make casings fly to the right and not left when thet´re ejected from a gun.
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