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Doom 3 realism mod v3


Doom 3 realism mod v3

Добавил: The DSystem
2016-04-10 03:30:29
670 views
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot
  • Doom 3 realism mod v3 Skin screenshot

Video

This is my latest pack for doom 3, here is what it contains:

-Damage dealt increases or decreases depending on the area of the body

-Different fleshwounds depending on the gun used

-Fixed blood splash so it doesn´t glow in the dark

-HD blood splatters

-Improved descriptions for some weapons and emails from delta2b in the pda (named hellknight, hulk since I didn´t think the scientists would name it hellknight right away)

-Increased health and damage of some monsters

-More realistic grenade

-Larger ejected shells for chaingun

-Ammo containers carry the ammount of ammo they should

-Replacing your armor vest with any other found gives you the maximun

-Plasma leaves burn marks on bodies

-Improved shaders

-Blood stained chainsaw

-Synthetic handle for pistol (not in the video)

-Better sounds unlike many other mods

-Enables player shadow and may disable the hud (can be re-enabled in the menu options btw)

*And the ones from before

-Decreased max ammo (ex: 8 grenades only)

-Shotgun shells are now loaded one by one

-Decreased damage for pistol, fists and flashlight

-Corpses can´t be gibbed by hand, flashlight hits, and low caliber guns (except env ragdolls)

-Added +1 recoil value for pistol, plasmagun and smg so you might miss at long distances

-Increased recoil, bullet speed, clip capacity and damage for chaingun

-Decreased recoil for shotgun

-Fists no longer leave bullet holes when hitting bodies

-Added light to all glowing projectiles

-Casings ejected from weapons stay for longer

-Decals stay for longer

-Glow effect from certain impacts fades slower, now improved

vid of the previous

It´s recommended to play in veteran

The next pack will include some more tweaks, and I´m trying to figure out how to make casings fly to the right and not left when thet´re ejected from a gun.

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