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Soldier11's M1911 Animations

Добавил: The DSystem
2016-04-10 14:42:48
122 views
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot
  • Soldier11's M1911 Animations Skin screenshot

Here's the result of some ridiculous 0:30 am idea.... M1911's don't really get any attention and deserve to be used a lot more, so I hope this one encourages to find a place in your game.

I've included the most popular M1911s and set them up individually. It was a lot of work, but I think it was worth the effort.

You can choose between two different fire animations as well (_model1/_model2).

Quick animation preview only!

Thanks to Max(R) for the complete preview showing all options.

Model Waedoe FreeFall Seph

Textures
  Thanez
  Millenia
  Bull
  Soldier11 (Shaders)

Animations
  Soldier11

Sounds
  Strelok
  xLongWayHome

Compile
  Soldier11

  • completely new animations
  • 3 models with 7 texture choices in total (check the .gif below for reference)
  • 2 different fire animations

Simple, Free Image and File Hosting at MediaFire

Online compatibility is given and tested!

I hope there's enough choice to please everybody's taste this time! The animation sure is kinda generic, but it does the job... By the way, the render definitely lacks in an M1911.

If you find any bugs or glitches, please notify me immediately!

I'm making use of the .vpk file mounting system. Just follow the installation instructions and you're right to go.

If you need further help and information on .vpk files or replacing content follow my tutorial.

One last thing concerning ports to games like CS1.6. Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. Thanks.

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