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op4_peruskoulu15


Map op4_peruskoulu15 for HL

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===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Peruskoulu 1.5 Release : 1.5 Date : 31.3.2001 (3/31/2001) Filename : op4_peruskoulu15.bsp Author : Jussi Kivilinna Email Address : ax@fiiu.org Home page : http://ax.fiiu.org/ Description : Half-Life: Opposing Force Deathmatch Map. School building with large duckt system. Works fine with original Half-Life too! Previous Maps : Looking for no good maps? Go to http://ax.fiiu.org/ ;-) Credits/Thanks : Revolver@gpm98.freeserve.co.uk for Key prefab (at Music Class). (Revolver's email address above doesn't work. So could someone email me new one? thx) ------Play Information----------------------------------------------- Deathmatch : Yes - 19 starts defined. Teamplay : Yes CTF : No Single Player : No Min. players : 5 Max. players : 12 All weapons (including Penguins [if you have OpFor 1.1.0.0 or newer]) can be found in the map. Music class room, staff room and other half of toilet are behind locked doors and can be accessed through duckt system. ------Map Information------------------------------------------------ New Textures : Computer screens, some of the door signs and some other as well.. New Sounds : None. Computers and those red chairs are all breakable and breaking theim may make some areas run faster! (some of computers have stuff inside too) New in 1.5 [31.3.2001] o new + stairs! + made texture-lights match with celling-textures + school clocks o lots of small changes everywhere o JumBot-waypoint file included! o This will be last and final version!! (like 1.1f[inal] and 1.4a used to be :-D, but really this is final version now) ^^^^ ^^^^^ New in 1.4a [9.1.2001] o better + texture alignment @ duckt system @ cellings + sports hall + item placement + outside o some of rooms are now hidden (for energy-weapons) o fixed some + high poly-count areas (by hiding room:) + bugs New in 1.1f [12.12.2000] o better lighting (not all lights are "ON" anymore :-) o duckt system!! (for better connectivity) o fixed many + high polycount areas + bugs ------Construction--------------------------------------------------- Base : Peruskoulu 1.0 by me ;-) Editor(s) used : WorldCraft 3.3, PSP7, Wally Compile Machine : Celeron 400@450 / 128Mb Compile time : 4h 50m (with Zoner's Tools 2.5.1 [HLRAD with -sparse]) ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "op4_peruskoulu15.bsp" in your 'half-life/gearbox/maps' directory and in 'half-life/valve/maps' if you want to play the map with original Half-Life or against bots. If you have JumBot, place the waypoint-file "op4_peruskoulu15.jrf" in your 'half-life/jumbot/wpfiles' directory. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

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