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oak_town
A Half-Life deathmatch map By Bluechucks
Map description: A small town/city
Map Secret: yes, a small/hidden button opens a door which teleports you to the secret room
Hint: Water
Map Information:
Bsp name: oak_town.bsp
skybox name: night
author: Bluechucks/Coke Jr.
Build information:
Original map: yes
Map influences: streets and cs_assault
Utilities used: Jackhammer 1.1
Wally
paint
online-convert.com
wadincluded: custom_pack.wad
cstrike.wad
Models used: Pi_tree.mdl
Pi_treeb.mdl
Sounds used: Mchammer.wav
How to play song: Press your use item key (usually E) on the Coke Jr. street sign
Compile time: 26 minutes
map dedicated to: Oak server and of course my father Cokecolaman
Beta testers: The Oak family
Installation: unzip oak_town.bsp into your halflife/valve/maps folder
unzip oak_town.res into your halflife/valve/maps folder
unzip pi_tree.mdl into your halflife/valve/models folder
unzip pi_treeb.mdl into your halflife/valve/models folder
unzip townoak file into your halflife/valve/sound folder