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Mario_Breeze a Half-Life Deathmatch Experience by DocRock
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Map Name: mario_breeze.bsp
Release date: May 29, 2018
Author: DocRock
Author email: docrock10@hotmail.com
Facebook: https://www.facebook.com/doc.rock.988
Twitch: https://www.twitch.tv/docrock_creations
Youtube: https://www.youtube.com/channel/UCUzP05HJf5Qc_JbGGw2bX_w/featured?view_as=public
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LEVEL DESCRIPTION:
Map description: A Half-Life deathmatch map set in another DocRock created mario world.
wadincluded in map: mario_breeze.wad
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CONSTRUCTION:
editor used: Hammer 3.5.2
utilities used: Vluzacn's 64 bit compile tools
Paintshop
Wally
Half-Life model viewer
Goldwave
compile machine: Windows 10 Shuttle R8
Intel(R) Core(TM) i7-7700K 4.20 Ghz
64.0 GB RAM Quadro GeForce
compile time: 8 minutes
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INSTALLATION:
1. Run Winrar and unzip mario_breeze.zip
2. Open the mario_breeze folder and place the mario_breeze.bsp, mario_breeze.res, and mario_breeze.txt in your valve/maps folder.
3. Place the 6 (six) skyline.tga files into your valve/gfx/env folder.
4. Put the mario18 sound folder in the valve/sound folder.
5. Place the M_B player model folder inside the valve/models/player folder.
6. Place the mario18 sprite folder inside the valve/sprite folder.
7. Place the mario18 model folder inside valve/models folder.
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SPECIAL THANKS:
To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby
for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU!
Thanks to CreepItAll for M_B player model, grass models and assorted sprites.
Thanks to SilentRunner007 for the goomba.mdl.
Thanks to qUiCkSiLvEr for cloud sprites, pinky.mdl and textures.
Thanks to Rimrook for prop_rimpalm1a.mdl
Thanks to several sound authors on FreeSound.org for their sounds
Webcommando pool splash
Michael Kur95 8bit confusion
Roger Boy x69 inside a tornado
DB Lover wind ambience
Thanks to Nintendo for Mario sounds and Yoshi Overworld sound.
BETA TESTERS:
babykitkat
CreepItAll