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Laundry Rats a Half-Life Deathmatch Level by DocRock & SilentRunner007
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Map Name: laundry_rats.bsp
Authors: DocRock & SilentRunner007
Authors email:
DocRock docrock10@hotmail.com
SilentRunner007 silentrunner007@gmail.com
Release date: April 9, 2018
(DocRock)Facebook: https://www.facebook.com/doc.rock.988
(SilentRunner007)Website: www.squidsville.com
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LEVEL DESCRIPTION:
Map description: A Half-Life deathmatch map set in a closed down laundromat.
Office section by DocRock
Laundry section by SilentRunner007
Based on Prominence Poker's "The Kleaners"
Wadincluded in map: Custom textures are built in.
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CONSTRUCTION:
Editor used: Hammer 3.5.3
Utilities used: Vluzacn's 64 bit compile tools
Paintshop
Wally
Half-Life model viewer
Goldwave
Nem's Batch Compiler
Compile machine: Old ass custom built pc
AMD 6000+ 3.1 Dual Core CPU
8GB Generic Ram
Compile time: 60 minutes
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SPECIAL THANKS:
DiscountKiller for the assorted textures we used.
Creepitall for the player models.
babykitkat for feedback.
BETA TESTERS:
babykitkat
DocRock
SilentRunner007
MUSIC
The OJays - "For the love of money"
Kenny Rogers - "The gambler"
Kevin Christopher - "Poker song, Texas hold em' 'I cheat'"
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NOTE FROM SilentRunner007:
Doc and I talked about doing a map together. Our first thought we never attempted. The second I lost a hard drive and we moved on.
This is our third concept brought to life. Doc being the mapping beast that he is had his office section done in like a day lol.
Me... Took me forever. Just when we thought it was going ok we hit a snag. I was able to add his office section to the map but my section
would cause his editor to crash. We never figured out why so I had to finish this map. It would have been better if Doc got his hands on it
for final polishing lol.
Technically the design makes for some horrific r_speeds but I don't care and I know Doc dosen't either.
We had alloc block full issues so we did have to tone back some of the map and textures. Big detailed look great but fill
the alloc block up pretty quick :(
At points I really thought we might not get this one pulled off but here it is! =)
Doc.. Thank you for all the years of fragging, goofing around, teaching me A LOT of mapping stuff, all the maps you have created
and most importantly THANK YOU! for being my friend all these years.
PS - I used one of your text files for making this readme(FCB) so here is your credit for it lol ;) (NP)
Doc Loves his BKK