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Map hldm_gebasement for HL

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===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Goldeneye Basement Filename : hldm_gebasement Author : Jinx Author Email : matthewblevins@hotmail.com Home page : http://www.cryotank.net Description : a loose conversion of the map from the N64 game Previous Maps : hldm_meatpit + lots of Action HL maps Upcoming Maps : no more hldm maps planned, check Action HL for more of my work! ------Credits and Thanks--------------------------------------------- The Action HL testers for testing that version of this with me! RARE for making the great original N64 game which I still love. Dethtex for some textures from his Gloom 2 wad (http://users.nac.net/schwenz/) Sean for a texture from his Graphtallica Texture Pack #1, converted by Un_ethical (http://www.geocities.com/SiliconValley/Vista/5859/) Final Commando for the wall textures, which I got from some random wads he had online at some point. 3DMike: some crate textures from his de_predator wad. (http://www.3d-mike.com/) (http://www.lanmaniax.com/) Cayle George: a few from his "megawad", very nice. (http://www.planethalflife.com/cayle/) ------Additional Info, Tips, and Notes------------------------------- Actually the first map I did when starting mapping was basement; it was pretty awful though and never released! I basically went back and stole a couple things from the old map and did a new version that was more what I wanted it to be. That was ahl_gebasement... then I went back AGAIN and started to do a NEWER version for HLDM and AHL. That is what you are playing right now! Basically, what I wanted to do was take a very simple map and make it pretty and polished. It was also sort of a practice excercise for me in lighting and texturing. The end result is a pretty map that's still very low in polies (under 400). ------Play Information----------------------------------------------- Single Player : Yes. There are lots of grunts and assassins, you start with what you need. Try it, quite fun! Deathmatch : Yes. LMS : AHL version only. Teamplay : Team DM is fine for HL Modification : HLDM Map Description : Semi-conversion of the Basement map from N64 Goldeneye How Many Players: 2-8 (pretty small map) ------Map Information------------------------------------------------ New Textures : Yes. New Sounds : Yes, a loop from the original GE game. New Models : No. New Sprites : Yes. Custom sprites for the fog/steam effects, altered by me from the HL ones. ------Construction--------------------------------------------------- Base : Based on GE basement map. Editor(s) used : Worldcraft 3.3, Zoner's Tools Texture editors : Wally, Photoshop 5.5, PSP 5 Compile Machine : Pentium II 400 with 384mb ram Compile time : 10 minutes! Playtest time : 3 hours. ------Map Instructions----------------------------------------------- Try loading this map in console one-player for a fun romp with some grunts and assassins. Get some nicer grunt models on my website while you are at it under the misc section! http://www.cryotank.net/maps ------Copyright-Permissions------------------------------------------ Authors may not use this level as a base to build additional levels without my direct permission. You MAY NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. This BSP may be distributed ONLY over the Internet. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission- which I may give, just ASK ME!

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