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Map dm_traction for HL

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+---------------------------------------------------------------+ | DM_TRACTION | | BY VICTOR-933 | | | +---------------------------------------------------------------+ | SUMMARY: | | | | Black Mesa Incident, Day 2. Incursion plus 15 hours. Marine | | Corps HECU units have arrived and are pushing deep into the | | disaster-stricken Black Mesa Research Facility, engaging both | | extraterrestrial invaders and stubborn human resistance. | | Their efforts have thus far culminated in a frantic | | run-and-gun battle within the labyrinthine Sector E Material | | Rail System, one of the oldest parts of the facility still in | | use and honeycombed with freight monorails. Unit morale is | | beginning to crack, and as rumors filter down of both a | | full-scale retreat and secretive Black Ops involvement, some | | HECU units have become more concerned with their own survival | | than the completion of their mission... | | | +---------------------------------------------------------------+ | DEV NOTES: | | | | Peak R_Speeds are around 1150. This map uses stock assets. | | | | Inspired by the premise of TWHL Competition 34 "Half-Life | | Reimagined" (http://www.twhl.info), this map was based | | heavily on the "On A Rail" chapter. I've already submitted | | one entry (DM_Suppression) though, and it wouldn't be fair to | | add multiple entries (if that's even allowed in the first | | place...) | | | +---------------------------------------------------------------+ | Find more of my stuff on Gamebanana! | | http://www.gamebanana.com/members/213517 | | | | Check out TWHL for mapping tutorials and goodies! | | http://www.twhl.info/ | | | +---------------------------------------------------------------+

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