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| DM_TRACTION |
| BY VICTOR-933 |
| |
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| SUMMARY: |
| |
| Black Mesa Incident, Day 2. Incursion plus 15 hours. Marine |
| Corps HECU units have arrived and are pushing deep into the |
| disaster-stricken Black Mesa Research Facility, engaging both |
| extraterrestrial invaders and stubborn human resistance. |
| Their efforts have thus far culminated in a frantic |
| run-and-gun battle within the labyrinthine Sector E Material |
| Rail System, one of the oldest parts of the facility still in |
| use and honeycombed with freight monorails. Unit morale is |
| beginning to crack, and as rumors filter down of both a |
| full-scale retreat and secretive Black Ops involvement, some |
| HECU units have become more concerned with their own survival |
| than the completion of their mission... |
| |
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| DEV NOTES: |
| |
| Peak R_Speeds are around 1150. This map uses stock assets. |
| |
| Inspired by the premise of TWHL Competition 34 "Half-Life |
| Reimagined" (http://www.twhl.info), this map was based |
| heavily on the "On A Rail" chapter. I've already submitted |
| one entry (DM_Suppression) though, and it wouldn't be fair to |
| add multiple entries (if that's even allowed in the first |
| place...) |
| |
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| Find more of my stuff on Gamebanana! |
| http://www.gamebanana.com/members/213517 |
| |
| Check out TWHL for mapping tutorials and goodies! |
| http://www.twhl.info/ |
| |
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