------General Information--------------------------------------------
Title : Planet Half-Life HQ
Filename : dm_phl.bsp
Author : Drew Weldon
Author Email : falcon_x32@yahoo.com
Description : Planet HL's (fictional) Corporate Headquarters.
Previous Maps : none
------Credits and Thanks---------------------------------------------
Valve Software for Worldcraft and a great game that continues to improve on a near-daily basis
DaveJ for a few map-making tips
------Play Information-----------------------------------------------
Deathmatch : of course
Single Player : no
Map Description : The crew at Planet Half-Life has gone crazy, and now they try to kill each other within the buildings confines. (A DM map with a story? How strange!)
8-16 players recommended
------Map Information------------------------------------------------
New Textures: Planet Half-Life logo from the PHL mapping contest, a few TFC textures
New Sounds : nope
This map was conceived as part of the Valve/Planet Half-Life mapping contest, however, for reasons beyond my control, I was unable to submit the map in time. So now, after a few minor touch-ups, I am releasing this map into the world for your playing enjoyment. At least I hope it's enjoyment.
------Construction---------------------------------------------------
Base: mostly scratch, a few architectural bits from previous works I have started but never finished (aka everything before this)
Editor(s) used : Worldcraft 3.3
Compile Machine : AMD Athlon 800, 192 mb RAM.
Build time : about 10 days
Compile time : 13 minutes
Playtest time : not as much as I would have liked, due to lack of a good internet connection/LAN. About 2 hours is all.
------Map Instructions-----------------------------------------------
Unzip "dm_phl.bsp" into your valve/maps/ directory. If you're going to start a server, I would assume you already know how to select the map and begin the game. If you are joining a game using this map, I assume that you also know how to start playing this map. If you're really bored, my test info_player_start is still in the map, and you can run around and blow yourself up. If you're into that kinky stuff.
This map is (c) 2001 Drew Weldon. Enjoy.
Drew Weldon's map making "talents" will return in: cs_tower (working title: "13th Floor Assault")