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Map dm_eightball for HL

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Map dm_eightball
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#================================================================# Map Name: Eightball Mining Facility. Game: Half-Life: Deathmatch. Date of release: 31st of August, 2019. Spawnpoints: info_player_deathmatch: 8; info_player_start: 1. Approximate WPoly count: cap around 2800 wpolies. Around 1500 in the interior areas (often lower than that number). Gets to about 2000 in the caves. Author: Windawz. Credits: ribcage aka Bruce : lighting help, playtesting, ideas; rufee : server for testing (Quakeroach.net DM); Trempler : playtesting; Totac : playtesting. Resources: The map itself made in J.A.C.K. in .rmf and .jmf formats; Custom skybox made in Terragen; minor texture edits and a few custom ones, created with the aid of Photoshop CS5. All made by the author. Installation: The `valve` folder contains the folders where all the necessary resources and the map itself are. Either extract the `valve` folder into your Half-Life directory or extract the contents of `valve` into your `valve` folder that should be in your Half-Life directory. The `mapsrc` folder is not necessary and contains the map source file in the .jmf format that can be opened with the J.A.C.K. map editor. The map requires dm_eightball.wad to be loaded into the editor. #================================================================# Backstory: Eightball Mining Facility has been on Mars ever since it was discovered that the planet has rich supply of a liquid that has extraordinary capabilities of restoring organic tissue. The liquid would be usually found in small craters under the surface of the red planet. After numerous terraforming attempts Mars had finally been made habitable by humans, and so the construction of many mining facilities and bases had begun. Eightball Mining Facility was one of the first, and after many years of operation the equipment and the facility itself had become outworn. The facility still operates, but not to the extent it used to. There have been plans to renovate it, but to this day the plans remain plans. #================================================================# Description: dm_eightball is a medium sized map with a lot of cramped areas and one huge open area suitable for gaussjumping. The layout takes the shape of an 8 (hence the name). The map contains a number of features. In the open area there is a passage that leads to a small cave with a crater of healing liquid inside, which restores 5 HP per second. In the same place there is a generator that can be turned off for a very short period, causing all lights in the area to go dark. Nearby there is a pile of crates, the top one of which is explosive. The garage door connects the giantic cavern with the garage. The door is controlled by a switch in the garage and can be opened or closed. In the garage there's also a vent which leads to the Gluon Gun and can only be accessed with gaussjumping. In the hallway made of rusty metal sheets there's a vent blocked with breakable vent caps on either sides. It allows to quickly move from one area to the other. The map is very poorly optimised and barely has any vis-blockers, therefore it's suggested to not play it if your machine isn't very powerful, or not put it on your server if you don't want the players with weaker setups to suffer from FPS drops. #================================================================# Update log: 1.0 : Released; 1.01 : Added the .rmf file, removed screenshots due to redundancy. 1.1 : See "changelog_10282019.txt" for info. #================================================================# Note: this map, the custom textures coming with it and the custom skybox are fully free to use in non-commercial projects with the credit given to their author.

Список ресурсов карты dm_eightball