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m1-palinka


HL-HEV
hl-hev


Map dm_criticality for HL

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+---------------------------------------------------------------+ | DM_CRITICALITY | | BY VICTOR-933 | | | +---------------------------------------------------------------+ | SUMMARY: | | | | Can't think of a story this time, so I guess I'll just talk | | about the map itself and its conception. If you remember my | | somewhat recent map DM_Powerstruggle, you may remember its | | layout is extremely boring (literally just a donut with no | | branch paths or vertical gameplay). I REALLY liked the | | aesthetics (and the design of the core) though, so I decided | | to I guess take a mulligan on that. This is the result. | | | | I also decided to incorporate the maintenance tunnels I used | | in DM_Enpro and DM_Fenrir. These were actually going to be in | | DM_Powerstruggle as well originally but I ran into issues and | | scrapped them early on. Probably part of why I became | | dissatisfied with the end result on that map. | | | | I decided to add the big hazard doors elsewhere in the map to | | create a sense of unpredictability. They are designed so that | | players can just hit the button while running past and shut | | the door in someone's face if they're being chased. The | | tunnels are intended to be used in a similar fashion, | | allowing players to leap in and out of combat and take a | | quick breather, or spring ambushes. In testing against bots | | they definitely added an interesting new dimension to play. | | | +---------------------------------------------------------------+ | INSTRUCTIONS: | | | | Place BSP and RES files in half-life/valve/maps | | Place WAV files in half-life/valve/sound/dm_criticality | | Place SPR files in half-life/valve/sprites/dm_criticality | | | +---------------------------------------------------------------+ | DEV NOTES: | | | | R_Speeds are around 1100 for the most part, but spike to | | about 1500 in a few areas. Should still run fine on toasters. | | | | Built on 3ghz Pentium D Dual Core 2GB RAM GeForce 8800; | | Tested on aforementioned desktop and under Xash3D FWGS V48 | | (Android port) on GPD XD gaming tablet RK3288 quad core SOC | | | | Tested using RCBOT 1.3 | | | | 22 Player Starts. Recommend 8+ players; it's a pretty big map | | | +---------------------------------------------------------------+ | CREDITS: | | | | TEXTURES: All textures made by me (yay!) | | SOUNDS: Most sounds ripped from Doom 3 and edited by me. | | Some sounds made by me using signal/tone generators. | | SPRITES: All sprites except "doorblinker.spr", | | "spotflare3.spr", and "wideflare1.spr" modified Valve | | sprites. | | | +---------------------------------------------------------------+ | | | Find more of my stuff on Gamebanana! | | http://www.gamebanana.com/members/213517 | | | | Check out TWHL for mapping tutorials and goodies! | | http://www.twhl.info/ | | | +---------------------------------------------------------------+

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