+---------------------------------------------------------------+
| DM_CRITICALITY |
| BY VICTOR-933 |
| |
+---------------------------------------------------------------+
| SUMMARY: |
| |
| Can't think of a story this time, so I guess I'll just talk |
| about the map itself and its conception. If you remember my |
| somewhat recent map DM_Powerstruggle, you may remember its |
| layout is extremely boring (literally just a donut with no |
| branch paths or vertical gameplay). I REALLY liked the |
| aesthetics (and the design of the core) though, so I decided |
| to I guess take a mulligan on that. This is the result. |
| |
| I also decided to incorporate the maintenance tunnels I used |
| in DM_Enpro and DM_Fenrir. These were actually going to be in |
| DM_Powerstruggle as well originally but I ran into issues and |
| scrapped them early on. Probably part of why I became |
| dissatisfied with the end result on that map. |
| |
| I decided to add the big hazard doors elsewhere in the map to |
| create a sense of unpredictability. They are designed so that |
| players can just hit the button while running past and shut |
| the door in someone's face if they're being chased. The |
| tunnels are intended to be used in a similar fashion, |
| allowing players to leap in and out of combat and take a |
| quick breather, or spring ambushes. In testing against bots |
| they definitely added an interesting new dimension to play. |
| |
+---------------------------------------------------------------+
| INSTRUCTIONS: |
| |
| Place BSP and RES files in half-life/valve/maps |
| Place WAV files in half-life/valve/sound/dm_criticality |
| Place SPR files in half-life/valve/sprites/dm_criticality |
| |
+---------------------------------------------------------------+
| DEV NOTES: |
| |
| R_Speeds are around 1100 for the most part, but spike to |
| about 1500 in a few areas. Should still run fine on toasters. |
| |
| Built on 3ghz Pentium D Dual Core 2GB RAM GeForce 8800; |
| Tested on aforementioned desktop and under Xash3D FWGS V48 |
| (Android port) on GPD XD gaming tablet RK3288 quad core SOC |
| |
| Tested using RCBOT 1.3 |
| |
| 22 Player Starts. Recommend 8+ players; it's a pretty big map |
| |
+---------------------------------------------------------------+
| CREDITS: |
| |
| TEXTURES: All textures made by me (yay!) |
| SOUNDS: Most sounds ripped from Doom 3 and edited by me. |
| Some sounds made by me using signal/tone generators. |
| SPRITES: All sprites except "doorblinker.spr", |
| "spotflare3.spr", and "wideflare1.spr" modified Valve |
| sprites. |
| |
+---------------------------------------------------------------+
| |
| Find more of my stuff on Gamebanana! |
| http://www.gamebanana.com/members/213517 |
| |
| Check out TWHL for mapping tutorials and goodies! |
| http://www.twhl.info/ |
| |
+---------------------------------------------------------------+