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Half-Life Map Spec Sheet
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------General Information--------------------------------------------
Title :Carbaseus
Filename :carbaseus.bsp
Author :Andrew Fischer
Email Address :fischer6295@yahoo.com
Description :Massive, mostly well lit open areas with high connectivity. Near impossible for
snipers to cover all entrances to each side. The theme of the map is canvas, open grassy areas,
and a large complex indoor area. Games with grappling hooks or other means of getting around will
play especially well, since the map was originally intended to be played in Rocket crowbar. Be sure to
invite alot of players, this map is fairly big.
Previous Maps :Before this one, none that count.
------Credits and Thanks---------------------------------------------
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :Massive space divided into 3 main sections.
How Many Players:4-32
------Map Information------------------------------------------------
New Textures :Yes
New Sounds :Yes
------Construction---------------------------------------------------
Base :none
Editor(s) used :Hammer 3.4
Compiler :Toolbox w/ Zoner's Tools 2.5.4
Compile Machine :Athlon XP1800, 512mb, WinXP
Compile time :16-20 hours
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "carbaseus.bsp" in
your half-life/valve/maps directory. Place the sounds in your half-life/valve/sound/ambience folder.
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.