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badtaste1_snowfall


Map badtaste1_snowfall for HL

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===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Bad Taste 1 (snowfall) Filename : badtaste1_snowfall.bsp Author : Jaesen Half-Life name : TEC-9 or Libertarian Author Email : peachykeendaddyo@hotmail.com Description : Above ground lies the ruins of the ancient Fukyawl tribe. Below lies their temple. And beyond that hidden away lies a secret U.N. "temple". Underground area only in Bad Taste 2. FEATURES INCLUDE: Climbable light poles. Lights to flush out snipers. Some breakable rocks and pieces of walls just for the hell of it. A drainable water trap for the tau. A radioactive trap for the gluon gun. A wall/ramp that can disappear with the flick of a switch thereby changing the layout of the map. Turning the wall/ramp back on will crush anyone in the way. By the way, for anyone who might actually see the slight resemblences, some parts of this map were modeled after the Neue Staatsgalerie building in Stuttgart, Germany. This map was built on a pretty fast computer and as such it may not run absolutely beautiful on old systems. Seriously though, if I can run this thing smoothly with an old ass TnT 2 Pro then you shouldn't have any problems either. And yes, the title Bad Taste is from the Peter Jackson movie of the same name. This map is a re-textured version of Bad Taste 1. Previous Maps : Bad Taste, Bad Taste Remix (they had mistakes. delete them) The new versions are called badtaste2 which is the full size version, badtaste1 is the small version and badtaste1_snowfall is a version of badtaste1 in winter. Thanks : Gollum - for help on how to make this stuff run better. Gustavo - for giving me tips on bringing down r_speeds. Sulsa - game_text entity help. Valve - for a great game, a great (but a little buggy) editor, and for helping me when the editor got so buggy it quit working. No Thanks : My cat, Mr. Poopbutt, for chewing up the cords to my Roland synthesizer and about 3 different phone cords, and my vaccuum cleaner cord, and my iron cord, and his attempt on my power strip in the computer room which would have left his ass stiff as a board. I'm rubbing HOT sauce on all my cords now. he he he..... ------Play Information----------------------------------------------- Deathmatch :Yes - Single Player :For testing. ------Map Information------------------------------------------------ New Textures : YES! desnow.wad (thanks to CID) rock.wad (thanks to ?) snow.wad (from Snow-War mod) New Sounds : NO ------Construction--------------------------------------------------- Editor(s) used : Worldcrash 3.3 Compile Machine : AMD Athlon 800 128MB RAM Compile time : About 30 minutes Test Machine(s) : AMD Athlon 800 128MB RAM, TnT2 Pro 16MB RAM Pentium 233 MMX 48MB RAM, Voodoo2 8MB RAM (This map does not run on this computer and niether does anything else. It's an expensive type writer.) ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "badtaste1_snowfall.bsp" in your half-life/valve/maps directory. The new graphics are embedded into the bsp. You won't need the new wad files. ------That Copyright-Permission Crap---------------------------------- Authors MAY NOT use this level as a base to build additional levels. Good Lord man, be original and build your own. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you are not nice enough to cooperate, then DON'T DISTRIBUTE IT IN ANY FORM you evil turd!! This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any non-internet way without my permission which I would probably give you if you ask first. If it's for a magazine I will certainly grant permission. Just let me know. When you go to the restroom you should wash your hands. If your ass smells funny, use soap.

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