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Axldrop beta 7
by Axl Axl Axl Go Stl Rams!
Another goofy weekend map.
HOW TO PLAY - (it's like murderball)
Grab the flag on hold onto it for as long as you
can! 1 point is given to your team for every 5 seconds
you hold on to the flag. If you have the flag you
can use the grenade bag.
fixes/additions
Beta 7
- Extended landing hallways to the
front bunkers
- Moved flag home back to landing pad
- Changed center landing pad to a world
brush
- Changed flag hud items
- secret?
Beta 6
- Made new flag home with steps
- added hallways above resupply room
- changed glass floor texture at top
Beta 5
- Changed resupply room
- added grenade sign and message
- added ladders and balcony near resupply
- moved scoring ents to dead spots
- got rid of some nasty textures
- added team texture to display who has flag
- made a quad damage mdl
- made freefall longer
Beta 4b
- Added longer hallways in landing area
- Changed some walls adding more hiding spots
- changed resupply doors
- added lights under billboard
Beta 4
- Made flag undroppable
- Added 3 new landing platforms and coves
- Added some new structure near resupply room
Beta 3
- Added more respawn points
- Added Axldrop billboard
- Made drop lights sequenced
- Added drop countdown
- Added Beastie Boys "Dropppp"
- Curved some walls
- Made flag undroppable
- Added more ledges near resupply room
Bugs
One problem I already found out by playing
with bots, is that after alot of slime deaths,
the numerous amounts of backpacks that litter
the floor underneath the slime cause some
serious low fps. The epolys get into the range
of 15000+! Nice huh?
I just threw in the Axlfly scoring system
cuz im not sure what to do at the bottom yet.