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Metal 17-8-2005
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Natural Selection map : Metal (ns_metal.bsp)
Level Design : Juha "quazilin" Lipsonen (quazilin@hotmail.com)
New environment sky "metal_"
New sprite.
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Stuff:
Bug reports/Suggestions are welcome to quazilin@hotmail.com
Machine : 500/700mhz 192mb ram
Build time : Eight months + playtesting/updating
Compile time : ~2hours?
While mapping I listened great oldskool musik tunes - www.kohina.com !
Have fun and enjoy the map!
Greetings :
Dracka
RedDog NS Clan - #reddog @ quakenet
Flayra
Zazi
Mendasp
Insane
blueman
manah
Nay
Yamazaki
Hypergrip
Ekaj
|DL|JazzX
Marcos
Mr.Ben
Drunken.Monkey
+all you nubs and ns fans out there!
Changelog :
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+ update-14
* Changed MS-start sign texture.
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+ update-13
* Made MS-start smaller.
* Fixed 2 location names.
* Added more cover.
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+ update-12
* Bug Fixes.
* New Res SA-hive
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+ update-11
* More infestation/Tweaks
* Optimized surface access
* Fixed 3 build exploits
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+ update-10
* New "Supply way"
* Smaller "Storage D"
* New res
* More infestation/Tweaks
* Added steam bursts.
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+ update-9
* Tweaks
* Crash bug fix
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+ update-8
* Tweaks
* More vents
* Removed double node
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+ update-7
* Lowered Storage D ceiling
* Small bug fixes
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+ update-6
* Small layout change
* Tweaks
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+ update-5
* One res added
* Lowered ceiling
* Weldable door changed a bit
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+ update-4
* One res node removed
* Res node location changed
* Little tweaks
* Cooling hive easier to heal
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+ update-3
* Res node location changes
* Cargo -> Storage D
* More details.
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+ update-2
* Removed 2 res nodes
* More particle effects
* More ambience sounds
* Bug fixes
-Ladder bug (thanks Ekaj)
* More vents/hiding places
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