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<JAM>
m1-palinka


HL-HEV
hl-hev


Map dod_escape for DoD

Вы можете найти cервера с картой dod_escape
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DOD_ESCAPE by Arjan "IR" Bak (arjanb@invasionworks.com) Holland, 1944 Operation market garden launched a few hours ago, and the allies are moving into position. Paratroopers of the 101st division secured a bridge and a key supply route along the river Maas. Unfortunatly an axis paratrooper unit is stationed in the area, and are shelling the allies with nebelwerfers. It wont be long before the axis launch an attack to destroy the bridge. Allied Objectives: - Hold the bridge and defend it by any means - Destroy the nebelwerfers firing at your position Axis Objective: - Destroy the bridge Textures: Arjan "IR" Bak, Scott "Kamikazi!" Jordan, Daniel "kleinluka" Luka & Martijn "wizzard" Bak

Список ресурсов карты dod_escape

NameDownload
halflife.wadDownload
sprites/glow01.sprDownload
models/mapmodels/bell.mdlDownload
models/mapmodels/lamp.mdlDownload
sound/ambience/dodambience3.wavDownload
sound/ambience/bell.wavDownload
sound/weapons/k43_shoot.wavDownload
sound/weapons/garand_shoot.wavDownload
hlbasics.wadDownload
models/mapmodels/sherman.mdlDownload
sound/ambience/uswin.wavDownload
sound/ambience/germanwin.wavDownload
sprites/muzzleflash2.sprDownload
models/mapmodels/barbed_wire.mdlDownload
sprites/smoke_ia.sprDownload
models/mapmodels/furniture.mdlDownload
models/mapmodels/bulb.mdlDownload
models/mapmodels/sandbags.mdlDownload
sprites/mapsprites/flames.sprDownload
models/mapmodels/wood_barrel1.mdlDownload
models/mapmodels/arc_bush.mdlDownload
sound/ambience/jagdbirds.wavDownload
models/mapmodels/posts.mdlDownload
models/mapmodels/ouitz_tree1.mdlDownload
models/mapmodels/kingtiger.mdlDownload
models/mapmodels/bord.mdlDownload
models/mapmodels/hk_satchel.mdlDownload
models/mapmodels/end_table1.mdlDownload
sprites/explosion1.sprDownload
sprites/mapsprites/c2_5to1count.sprDownload
sound/ambience/tnt_setup.wavDownload
models/mapmodels/tiger.mdlDownload
models/mapmodels/arc_xer_tree1.mdlDownload
models/mapmodels/flo_light.mdlDownload
models/mapmodels/by_canopy.mdlDownload
dod_escape.wadDownload
models/mapmodels/car021.mdlDownload
models/mapmodels/flo_tree04.mdlDownload
models/mapmodels/flo_grass.mdlDownload
models/mapmodels/bunny.mdlDownload
models/mapmodels/electric_wire1.mdlDownload
models/tnt.mdlDownload
models/mapmodels/repunzel_bott.mdlDownload
models/mapmodels/flo_coattree.mdlDownload
models/mapmodels/flo_bed.mdlDownload
models/mapmodels/hk_mortar.mdlDownload
sound/player/usfireinhole.wavDownload
gfx/env/rubblebk.tgaDownload
gfx/env/rubbledn.tgaDownload
gfx/env/rubbleft.tgaDownload
gfx/env/rubblelf.tgaDownload
gfx/env/rubblert.tgaDownload
gfx/env/rubbleup.tgaDownload
sprites/mapsprites/explosion_smoke1.sprDownload
models/mapmodels/hk_busted_mortar.mdlDownload
overviews/dod_escape.txtDownload
overviews/dod_escape.bmpDownload
models/mapmodels/flo_toilet.mdlDownload
models/mapmodels/flo_churchlight.mdlDownload
models/mapmodels/repunzel_sign.mdlDownload
models/mapmodels/flo_nebelwerfer.mdlDownload
models/mapmodels/flo_bourderline.mdlDownload
sound/weapons/biggun1.wavDownload
sound/player/gerfireinhole.wavDownload
sound/ambience/metalgroan.wavDownload
sound/ambience/usobjectivesecure.wavDownload
sound/ambience/nebwerf.wavDownload
sound/ambience/nebwerfdist.wavDownload
maps/dod_escape.bspDownload
maps/dod_escape.txtDownload

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