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[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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m1-palinka


HL-HEV
hl-hev


Map zm_facility_beginning for cs 1.6

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zm_facility_beginning// ////////////////////// This map's really zm_hallwayhavok but improved over 100% more than it ever was, the lag has vanished, barricades are now destroyable, the exploits are gone (and if humans find any zombie's can activate a full-on bomb detonation which destroys the whole facility. More camping spots have been added, a whole new look and retexture of the entire map, 32 spawns spaced out over the map. And several secrets. This map's going to be a series of three maps, released over time, this being the start of the story. Yet another map by Donlan ///////////// //The story/ /////////// A distress call was made from the KOnzum research facility on Shadow Moses island, it was infiltrated by a terrorist cell, who made the distress call... They claimed that their bio-weapons had leaked all over the base after they had attempted to plant a bomb, and the radiation leaks caused some kind of infection that breaks down a person's minds to that of an enraged Gorilla resulting in loss of control of the body, super-human strength, and hideous bone deformation. The men working at this facility came into contact with this infection and have therefore been infected, the terrorist cell is still believed to be alive inside of the base and it's vital they survive for interrorgation afterwards. Should you encounter the infection victims, shoot on sight do not give them a chance to escape or spread the virus. Detonating the Super-Sonic, explosive devices planted should only be used when all hope is lost and there's no way of completing the mission set. /////////////////////////////// /Brief intro for the next map/ ///////////////////////////// After you meet up with the terrorist cell, lead them to the storage below the vent ducts down the corridor and through the double doors, guide them through the bio-weapons storeage to the heli-pad at the far end of the warehouse.

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