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Thrill Kill Kult : Faces
(a.k.a. Op4_TKKFaces)
An Opposing Force Deathmatch map
[TKK]Slayer
www.tkkclan.org
Slayer@tkkclan.org
Why Faces? 2 reasons really.
The first is simple when standing near the large water
fall, turn and face the 2 tunnels. Look center from
top to bottom and you will see many ink blotter type
faces there. It wasn't purposely done this way, just
happened to be.
Second, this is a canyon style map with many canyon
wall faces. Not quite as deep as the first reason, but
hey its just a game after all.
This map is big. Lots of room to run around and to
snipe in. The long jump pack is given at start, so no
need to hunt for one. Believe me with how big this map is,
you are going to need it.
Most every weapon is included with the exception of the
hornet gun, and most of the weapons can be found in at 2 or
3 locations.
r_speeds were kept well under 600 in 98% of the map. Only a few
locations went above this amount, but those are typically in
sniping locations, not in prime frag areas.
==========================================================
85+ hours of development, and 31 minutes compile time using :
Dual Intel Pentium III 1Ghz
768Mb 266Mhz DDR
Worldcraft 2.1
Zoner's Half Life Tools v2.53
==========================================================
Quick note to server admin's who run this map, set the sv_maxspeed to 350
to make it more playable for everyone. Easiest way to do this
in the mapcycle is as follows.
Op4_TKKFaces "\sv_maxspeed\350\"