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| DM_SUPPRESSION |
| BY VICTOR-933 |
| |
| TWHL COMPETITION 34 "HALF-LIFE REIMAGINED" ENTRY |
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| SUMMARY: |
| |
| Early morning, two days after a "routine experiment" tore |
| asunder the very fabric of our reality. Since the Incident, |
| military units from the USMC Hazardous Environment Combat |
| Unit (HECU) have arrived at the Black Mesa Research Facility |
| in force. Many of the BMRF employees who had survived the |
| chaos immediately following the Resonance Cascade surged |
| topside, expecting safety but finding themselves staring down |
| gun barrels. It seems the government, for whatever reason, |
| wants to ensure there are no survivors at Black Mesa, and the |
| highly trained troops of the HECU are efficiently, although |
| begrudgingly, carrying out their orders. Of particular |
| interest is a young MIT graduate working in Sector C -- the |
| so-called "Ground Zero" of the Resonance Cascade. In the face |
| of mounting resistance, both human and alien, HECU forces |
| have called in the big guns, establishing tactical |
| strongpoints with armor support at strategic locations like |
| the main entrance to the Lambda Complex. Supposedly this |
| "Gordon Freeman" intends to reach the Lambda Complex, and the |
| HECU plans to eliminate this thorn in their side once and for |
| all... |
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| INSTRUCTIONS: |
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| Place BSP file in half-life/valve/maps |
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| DEV NOTES: |
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| Peak R_Speeds are around 1250. This map uses stock assets. |
| |
| This map was built over the course of about a week for the |
| GoldSrc engine (Half-Life 1 Deathmatch). A DM reimagining of |
| C2A5B (the first tank battle in Surface Tension), this is |
| actually my second attempt at this map -- the first one had a |
| bad layout and was causing too many problems with efficient |
| VIS calculations during compile (it ran for six hours before |
| I decided "to hell with this"...) This new iteration ran |
| great, though; full compile took less than ten minutes. |
| |
| Normally I don't plan anything at all with my maps; they just |
| -happen-. This is probably the closest I've ever gotten to |
| working from a preexisting plan. Seems to have turned out OK. |
| |
| Went pretty crazy with details for some reason... maybe I got |
| into the spirit of competition? *shrug* yay for excessive and |
| pointless details though (like the usable and breakable water |
| dispenser and fully-modeled vehicle interiors...) |
| |
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| Find more of my stuff on Gamebanana! |
| http://www.gamebanana.com/members/213517 |
| |
| Check out TWHL for mapping tutorials and goodies! |
| http://www.twhl.info/ |
| |
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