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De_Zelda - Defusion & Escape
By: fjl (fjl05@yahoo.com)
Textures By: fjl
Version: 1.2 Beta 1
Release Date: 11/01/2001
De_Zelda is based on the 80's Smash Hit
Nintendo game "The Legend Of Zelda."
The layout is created from the First Dungeon
of the game.
Counter-Terrorists: Prevent the Terrorists
from Bombing the Triforce or the blocked
passage to the underground room.
Terrorists: Destroy the Triforce or the
blocked entrance to the underground room.
Other Notes: The ceiling of each room
contains a map. The Yellow square indicates
your current position. The Red spots on the
map are the bomb sites. The red spot during
the escape scenario is the escape zone.
There are underground routes that can be
used to reach an area quicker. Bombing the
Triforce will start off the Escape scenario
on the next round. The escape scenario
causes the terrorist from being stripped of
their weapons at the beginning of every
round. This is why weapons are laid around
the terrorist spawn. There is also a secret
room with extra weapons that can only be
accessed by figuring out the secret.
(Press FIRE to continue)