relative scores of members to work out who is best placed for a particular role etc. You can see the score of others when you target them. It also stores these scores in a table you can view with /iop show. You can view and set the options using /iop options. If you have Titan Bar installed you can view your score and get access to the table and options forms by clicking on the titan score. It also shows a colour coded list of your equiped inventory items by comparing your current level with the ITEM Level (note NOT minimum level) of your equiped items. It also shows a colour coded Item Level indicator in various game tooltips. Plus if you use Titan you can see your overall on par \"score\" on your titan panel. The idea is that you click a button on your character sheet or click on the Titan Panel item and get instant feedback on what kit is out of date and ought to be replaced. The colour coding helps this as you can instantly see grey and green items as candidates for replacement. Note just because an item is grey or green doesn\'t mean that you must replace it. You may prefer your grey/green item\'s balance of stats to higher level items that are available. So do remember its a guide not an instruction :-) The scale is the usual Grey/Green/Yellow/Orange/Red, as follows : Grey - at least 5 lvls below yours (aka why are you wearing/using that rubbish) Green - 2 to 4 lvls below yours (aka you should think about upgrading that bit of kit) Yellow - one lvl below to one lvl above yours (aka suitable for your character level) Orange - 2 to 4 lvls above yours (aka nice bit of kit you\'ve got there) Red - 5 or more lvls above yours (aka thats a bit special isn\'t it) Also White - Item slot empty; and Blue - Item not recognised in database (database will need this item added). This idea has been extended to cover tooltips so hopefully all game tooltips should now show an items actual level colour coded according to how appropriate the items level is for your character. This works in auction houses, in quest rewards, trade and should work just the same in need/greed rolls too. The \"score\" feature simply sums the difference in levels between your equiped items and your level. It gives a default score for uncommon (green) items and adds a bonus 5 for rare items (blue), bonus 10 for epic items (purple), bonus 15 for ledgendary items (orange), bonus 20 for artifacts. The idea is to give an overall measure of how good your kit is. At very low levels your score will change rapidly as you get equipment but it should soon settle down. You should aim to always keep the number as high as possible, the higher it is the better equiped you are. Every time you level up your score will also change as the score is relative to how good the kit is for your level. In version 2.20 a major new feature has been added to log the Par score of other players that you encounter. At present in this version it simply logs everyone you target within inspection range and within 5 levels of you and stores their info. You can view the log by typing /iop show on the command line. I intend to create a proper display which will be fully graphical and use standard frames but for now at least you can see the data. I will also add a configuration menu so that you can configure the level range for which it scans or even to turn this feature off. Once I write the proper log display I intend that it will contain options to sort the data you have collected and to allow you to view the stored log of all the items that player was wearing. This is my first addon, so the coding is not as elegant as I would like. I am still learning how to put stuff together in LUA. If you are an experienced coder and can assist smooth out potential problems in my code please let me know. If you like this AddOn, please vote for it!
This addon provides a scoring mechanism for your kit and others that you target. Allowing you to get a numerical value to compare your kit to others. This could be really useful on a raid to see the
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