The artists working on Warhammer Online: Age of Reckoning have a reputation for being a bit talented. Now see the proof. With audio commentary by our own Paul Barnett, this time-lapse video shows an entire day’s worth of painting boiled down to five
This month we present video from around the world of Warhammer Online, including a look at Empire and Chaos RvR Scenarios, monsters and Public Quests. The team is hard at work bringing more of this goodness to life and we'll have much more to share i
This month we present video from around the world of Warhammer Online, including a look at Empire and Chaos RvR Scenarios, monsters and Public Quests. The team is hard at work bringing more of this goodness to life and we'll have much more to share i
In this month's Production Podcast, we follow the process of creating the Chaos Chosen from concept to finished in-game model. You are with us every step of the way as we reveal the messy secrets behind the initial brainstorming sessions and discuss
Ever wonder what it's really like to work on an MMO? You may think that it's all fun and games, with lots of smiling happy people. Well, think again! This is the dark underbelly of the development beast that is rarely seen by the outside world.
Ever wonder what it's really like to work on an MMO? You may think that it's all fun and games, with lots of smiling happy people. Well, think again! This is the dark underbelly of the development beast that is rarely seen by the outside world.
In this month's Production Podcast, we take an in-depth look at The Realm War in Warhammer Online. You'll get a visual explanation for how Victory Points are gained (or lost) in RvR, and how they ultimately affect the Battlefronts and determine Zone
In this month's Production Podcast, we take an in-depth look at The Realm War in Warhammer Online. You'll get a visual explanation for how Victory Points are gained (or lost) in RvR, and how they ultimately affect the Battlefronts and determine Zone
This month, we have a short video to share with you that was created as a placeholder login screen for our pre-beta build. The reason we are so excited about this clip is that it shows, for the first time, what we’ll be able to do in the game with ou
This month, we have a short video to share with you that was created as a placeholder login screen for our pre-beta build. The reason we are so excited about this clip is that it shows, for the first time, what we’ll be able to do in the game with ou