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m1-palinka


HL-HEV
hl-hev

Page:  1
Total entries:  6

First Wave Mod (Beta)

Добавил: The DSystem
15 views
Now this might not be everyone’s cup of tea, but I think fans of the table top and strategists will enjoy the difference! I have come to the conclusion that large armies loss their strategy – When mass squads and vehicles smash through any defense
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Force Commander Mod

Добавил: The DSystem
15 views
This is my first mod so its not the best but its good for people who like the space marines Install: copy and paste or cut and paste force commander into THQ/Dawn of War/W40k/Data/attrib/ebps/races/space_marines/troops/ it will give the force ca
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Fallback Mod

Добавил: The DSystem
17 views
Fallback Rule =-=-=-=-=-=-= Installation =-=-=-=-=-=- These files are intended for use with Dawn of War v1.41. Place the files in one of the following directories (you may need to create them): [DoW]WXPDatascarwinconditions or [DoW]W40
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Fast Abilities v1.0

Добавил: The DSystem
8 views
A new mod in my never-ending quest to make Dawn of War less like an RTS and more like tabletop. This mod increases the rate at which Abilities can be used by decreasing the time it takes them to recharge. The main purpose is to make battles m
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Fallback Mod (v1.1)

Добавил: The DSystem
12 views
FALLBACK RULE version 1.1 by CutterShane In my opinion, fallback makes for more realistic battles, as broken troops usually run for safety. Fallback makes for more interesting battles, for example, taking a Control Point may require high-morale
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Fast Abilities Mod (v1.0)

Добавил: The DSystem
16 views
FAST ABILITIES version 1.0 by CutterShane HOW TO USE When you run Dawn of War and start a skirmish, you will now have a new Game Rule in the Game Options, after you pick your map. Check to enable. Uncheck to disable. fa_recharge_time = 0.25
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Page:  1
Total entries:  6