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[DS]: Half-Life Server


[DS]: CS:S GunGame v34 Server
[DS]: CS:S GunGame v34 Server


[DS]: CS:S v34 Server
[DS]: CS:S v34 Server


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HL-HEV
hl-hev

Page:   1... 7 8 9 10 11 12 13 14 15 16 17... 26
Total entries:  254

Automatic Ability Use v1.3

Добавил: The DSystem
17 views
This mod will check all squads for abilities that can be used and automatically uses them. The player can still manually trigger the abilities, and the AI will use abilities in its own special way, in addition to this mod triggering them automaticall
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Fast Abilities v1.1

Добавил: The DSystem
7 views
A new mod in my never-ending quest to make Dawn of War less like an RTS and more like tabletop. This mod increases the rate at which Abilities can be used by decreasing the time it takes them to recharge. The main purpose is to make battles m
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Increased Visibility v1.2

Добавил: The DSystem
23 views
This mod increases the visual range for all squads and entities. Squads have their vision range doubled, while buildings are tripled. It doesn't seem cool that enemy squads generally aren't visible until within weapon range. I believe that allowi
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Dogs of War Mod

Добавил: The DSystem
12 views
Dogs of War mod by:Hellocookie ------------------------------------------------------------ TO INSTALL: Extract the file to your DoW directary and then go into the file and take out the module file and put it in your DoW directary too,via...dro
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Fast Abilities Mod (v1.0)

Добавил: The DSystem
16 views
FAST ABILITIES version 1.0 by CutterShane HOW TO USE When you run Dawn of War and start a skirmish, you will now have a new Game Rule in the Game Options, after you pick your map. Check to enable. Uncheck to disable. fa_recharge_time = 0.25
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Increased Visibility Mod (v1.1)

Добавил: The DSystem
14 views
INCREASED VISIBILITY version 1.1 by CutterShane I believe that allowing the players to see and respond to enemy movement introduces a tactical element. This mod does not replace any game files, and will work with any content (eg user-created race
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Support Mod (v2.0)

Добавил: The DSystem
21 view
SUPPORT MOD version 2.0 by CutterShane I personally don't like to micromanage my games, and that made artillery a waste for me. With this mod I simply move my artillery into position and they do the rest. Now I actually enjoy using artillery; the
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Fallback Mod (v1.1)

Добавил: The DSystem
12 views
FALLBACK RULE version 1.1 by CutterShane In my opinion, fallback makes for more realistic battles, as broken troops usually run for safety. Fallback makes for more interesting battles, for example, taking a Control Point may require high-morale
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Health Mod (v1.0)

Добавил: The DSystem
53 views
HEALTH MODERATOR version 1.0 by CutterShane This mod does not replace any game files, and will work with any content (eg user-created races). I find that I spend more time trying to race up the tech tree than I do managing battles, even though I'
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Automatic Ability Use (v1.1)

Добавил: The DSystem
14 views
AUTOMATIC ABILITY USE version 1.1 by CutterShane HOW TO USE When you run Dawn of War and start a skirmish, you will now have a new Game Rule in the Game Options, after you pick your map. Check to enable. Uncheck to disable. All effort was
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Page:   1... 7 8 9 10 11 12 13 14 15 16 17... 26
Total entries:  254