I originally was going to make this a 3 vs 1 map but discovered how awkward the boundaries where - so it became a 1 vs 1 map. In order to follow the story of this map, set the computer player to Chaos on Standard or higher difficulty. Set the win
This is my first map, I was first going to make it a 4 player map, but after i had finished it, it was way to big for 4 players, I turned it into a six player map, its still pretty big for 6. It will definantly help to have two bases at some point.
Another rather experimental map, basic idea is that the map is almost completely one big uphill or downhill. It's fun to charge downhill with lotsa troops
3 players start outside the city, 3 players start inside. As much as it may look that the city has a major advantage this isn't true. The city team is forced to lead constants attacks outside to keep the upper hand. There are 2 mainentrances into the
You read correctly, Lost Temple. My personal top favorite RTS map. Loved it so much i decided to recreate it for Dawn of War, a new classic game in my book.
Its 2 players based on a take and hold game with the center critical location under the water surface (negative cover). But it works great on all gamesettings. Most of the center is impassable (the water is to deep) but there is plenty of room to
Missing Mini-map tga file (my bad + humble apoligies) the lvl still works without the .tga but will be bright green on the Mini-Map. This error on my part will never happen again thx and enjoy
This map is divided into two parts by a "river" through the centre. There are 3 ways to cross it, but they're very close to each other, so it will be a tough fight for you to go across it. There are 3 critical objectives, one can be found close to ea
8 PlayerSLots but forced to play 5on3. The 5 player team have only one Strategic Point near the Startpoint all other points were outside of the circle to get a little bit balance, also the 3 player team got 4 Startegic points near their bases and one