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Hero Line War: Final Cut

Добавил: The DSystem
2007-10-22 22:10:00
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accelerating nature with team \'realms\' largely separated from each other; to gain an advantage teams must use their assets more effectively, without much direct interaction with the enemy team. However, the indirect interaction is ever-present.. Additionally, the direct interaction that does happen gets all the more exciting with the build up and surrounding circumstances. The idea of Hero Line War: Final Cut is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players actively must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game.) [b]Some changes included in this version are:[/b] Attack damage has been balanced compared to spell damage Items have been partially reworked to provide maximum usefulness The way the endgame plays out got reworked to increase emphasis on Hero vs Hero battles ...And more!
Cho_Gal is back with the newest version of his super popular cutthroat multiplayer custom map for [i]WarCraft III: The Frozen Throne[/i]! This is a fast paced competitive team game of an
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